First, the development of small games
The development of small games can be described as rich and colorful. In the early days, small games were mainly based on desktop operation, and most of them were made by FLASH, which had small capacity and short occupation time, and could play the purpose of relaxing and entertaining. At the end of 2007, the web game market is becoming increasingly popular, and small games, as an important part of web games, have been widely concerned. At this time, small game websites such as 4399 and 7k7k gradually came into people's sight, attracting a large number of players.
With the development of the times, small games are constantly evolving. At the end of 2017, the WeChat game was launched, and it was mainly light leisure at the beginning. After several years of development, with the official promotion, the number of small games has gradually become moderate and heavy, and the number of developers has increased from 100,000 a few years ago to 300,000 today.
At the same time, the technology of small games is also improving. From the initial Flash technology to the introduction of HTML5 standard, it provides better performance support and cross-platform capability for small games. For example, Web games, with its convenience and good user experience, quickly gained the love of the majority of users.
Nowadays, small games are booming on major platforms. There are more than 400 million monthly users of small games in Tik Tok, and the growth rate will exceed 150% in 2023; The scale of WeChat games increased by over 50% year-on-year, and the duration of users doubled. Small games have become one of the strongest growth points in the game industry, with broad prospects for future development.
Second, the reasons for the sustained high growth of small game tracks
(A) smooth user links
Small games don't need to be downloaded, just click and play, which greatly improves the user's experience. Users don't have to wait for a long download time, but they can pull up WeChat directly to the small game login page with one button, which is extremely efficient. The process of "click-download-activate" is often the biggest loss for users in game purchase, while the link of small games avoids this problem. This smooth user link makes small games have obvious advantages in conversion rate. Under the same front-end bid, small game products are more competitive than the same type of APP products.
(B) unified real-name authentication underlying capabilities
The unified real-name authentication underlying ability provided by WeChat Ecology provides a strong guarantee for the development of small games. Through real-name authentication, parents can plan the play time and consumption amount of minors more reasonably. For example, after the WeChat mini-game is connected to the health system, users who are verified as minors will be restricted by the game time and duration. Users under the age of 8 can't use the game payment service, and the single recharge amount of users aged 8-16 can't exceed 50 yuan RMB. This ability is helpful to standardize the small game market, ensure the healthy growth of minors, and also lay the foundation for the sustainable development of small games.
(C) Bypass the problem of insufficient IDFA acquisition rate of IOS
The small game link has achieved efficient and accurate attribution on the IOS platform. Due to the insufficient IDFA acquisition rate of IOS, it has brought difficulties to the promotion and attribution of APP. The small game link can bypass this problem and achieve more efficient and accurate attribution. This enables small games to get good development opportunities on the IOS platform, and expands the user coverage of small games.
(D) Optimization and adaptation of game development engines
Unity and other game development engines optimize and adapt the small game platform, which greatly improves the quality and performance of small games. For example, the Unity WebGL adaptation scheme allows developers to adapt existing game projects to the WeChat small game platform without replacing the Unity engine or rewriting the core code. Through C# SDK and conversion tools, the platform compatibility and function adjustment of Unity WebGL export package are realized to ensure the high degree of game restoration. At present, many games have used UnityWebGL conversion scheme, which can run well on Android, iOS and PC WeChat.
(E) a smooth payment link
The WeChat payment link provides a smooth payment experience for small games. For example, in the payment access of ios WeChat games, developers can use the wechatpay-node-v3 package to integrate the payment capabilities of H5 and App, and provide services such as props purchase for the games. The convenience and security of WeChat payment make it easy for paying users of small games to complete the payment and improve the income level of small games.
(six) efficient and open social fission natural flow sources and community operation ability.
The social nature of small games has brought great development advantages to them. The small game supports the WeChat social relationship chain gameplay, and developers can realize the functions of friends PK, leaderboard competition, WeChat group interaction and so on in the small game. This social fission natural traffic source and community operation ability enable small games to spread quickly and attract more users. For example, after a small game is shared in the WeChat circle of friends, it may attract users' friends to participate in the game, thus expanding the user group of the game. At the same time, community operation can also improve users' stickiness and make users more willing to stay in the game.
Third, the core difference in the purchase of small games and app games
(A) the technical framework of buying is different.
The technical links of mini-games in most advertising platforms are improved from H5. However, the SDK data reported by APP paid games in Android is completely replaced by API report because it can't be subcontracted in the small game link. API reporting is different from SDK reporting, and it has a mature and huge space for advertisers to optimize their own strategies. For example, under the API reporting mode, advertisers can flexibly adjust the strategy and parameters of data reporting according to their own needs and market conditions, so as to better realize accurate marketing and effect optimization. However, SDK reporting is relatively fixed, and advertisers have less autonomy.
(B) the purchase target is different
The proportion of first-time payment and each payment for small games is higher than that for ROI. This is obviously different from APP games. Small game categories are scattered, the crowd is broad and the industry is just starting to lack historical data, so it is difficult for the advertising system to achieve ROI purchase, and the effect is relatively unstable. Take a new online game as an example. In the initial promotion stage, advertisers may pay more attention to attracting users to pay for the first time and pay for each time, so as to quickly recover costs and gain revenue. APP games, because of their mature market data and user portraits, are more inclined to achieve long-term stable revenue growth by optimizing ROI.
(C) the material play is different
The consumption of APP games is mainly heavy, and there are more elements to wash heavy users in the material; Small games are mainly light and moderate gameplay, and the materials are mostly oriented to the general public, paying more attention to the performance of the real core gameplay. The material of the small game needs the editor to fully understand the content of the game, grasp the core highlights of the game, and moderately exaggerate and highlight it. For example, a casual game may attract a wide range of users by displaying simple and interesting game pictures, relaxing music and intuitive operation methods. APP heavy games may be promoted for specific heavy user groups with the marketing ideas of auxiliary gameplay, exquisite CG and celebrity endorsement.
Fourth, the importance of advertising purchases in small game tracks
(A) the purchase of huge dividends
Wechat small game link has obvious advantages in conversion rate, which makes small game products more competitive than the same type of APP products in the same front-end bid. The research and development cost of small games is not high. Once a good product is run out, there are many followers. For example, according to official public data, in recent two years, the scale of active users of small games and online time have shown a continuous growth trend, and the scale of active users has surpassed historical records and reached a new height. When the homogenization of products is serious, the ability to buy and take quickly determines the scale of products and businesses. Take low-cost and moderate games such as "A sheep has a sheep", "The King of Salted Fish" and "Crazy Knights" as an example, they have achieved flowing data that many APP boutique and heavy games can't catch up with. In the first half of 2023, the daily consumption of WeChat games in Tencent's advertising and byte market is also 30 million to 40 million, the head product MAU is 80 million, and the monthly flow is 400 million. The average arpu paid for the market is about 200 yuan. These data fully reflect the huge bonus of buying in the small game track.
(B) high technical capacity requirements
If you just want to make do with the problems related to the buying technology of small games, you may be able to run through one or two R&D projects in a month. However, if we want to improve the technical ability of buying volume, there is still a big threshold here, and it will become one of the core abilities to open the scale gap. Attribution mode is different from the fuzzy matching of device ID and IP+UA, which is mature and unified in APP ecology. Because of the different WeChat ecology, platform capability and development cost, there are many attribution modes in different platforms, mainly including platform self-collection, startup parameters, monitoring matching and so on. Effective contacts Because small games don't need to go to the app store or the landing page to download, they watch advertisements but don't click directly, but choose to go to WeChat to search for their own traffic. In order to adapt to this situation, some media platforms will choose to put the default effective contact of the previous APP in the small game link to play or video browsing. Here, the data that needs to be processed in monitoring attribution mode will be increased by two orders of magnitude, and the difficulty of identifying attribution contacts will also increase. Effect measurement Because of the payment channel, Tencent's platform and small game background can only collect the paid data of Android, but can't collect the data of ios, which leads to the need for IAP-type products to track the complete ROI by building their own middle platform or purchasing three parties to get through the attribution and payment. Buried data. The data caliber is different because of the different data collection sources and time statistics caliber. The data analysis under the small game link has higher requirements for operators and delivery personnel, and needs scientific and mature data analysis tools as assistance.
(C) scattered channels and need to control the rhythm
Because of the smoother user link of the small game, its conversion rate is higher than that of the APP link. Therefore, small games can have good running ability on some waist platforms and even tail platforms. Many small-scale products of APP games may only need to be bought in huge quantities, Tencent and Aauto Quicker. Now, small games can be bought in platforms such as Baidu Information Stream, Station B, Weibo and even Zhihu. In addition to the well-known traffic platform, the long tail traffic channel is often a magic weapon for many small games to make a fortune. For example, Momo, Tomato, Book Banner and other non-mainstream traffic platforms with a large number of user traffic, on the one hand, these traffic channels depend on the business capabilities of publishers, on the other hand, they also need to have corresponding technical capabilities. In the case of FinClip, a new small game distribution technology in the industry, any APP traffic platform can have the ability to run WeChat small games by embedding SDK. In the field of small game distribution, talent marketing and natural fission are also important channel means. Through appropriate technical means, talent marketing and fission can also achieve accurate effect tracking and pay by effect.
Five, the future trend of small games
(A) the rise of small program games
The reason why small program games become the new blue ocean has unique advantages in audience, commerce and technology.
1. The audience
Compared with traditional mobile games, which need to download large-capacity applications, applet games can better meet the entertainment needs of the current audience with its convenient access and easy play. For example, during a busy work break or a short break, users don't have to wait for a long download and installation process, just click to enter the game and enjoy a moment of relaxation. On the contrary, the capacity limitation of applet platform has prompted game developers to open up a track with simple and minimalist gameplay, attracting a wider user base. According to statistics, half of the users of WeChat games are male users, accounting for 60%. Among users who only play small games, female users account for 35%, almost three times as much as those who only play APP games. In terms of age distribution, more than 50% of users of WeChat mini-games are young and middle-aged users aged 24-40, and the overall users of mini-games are older than users of App games, which fully shows that mini-games are widely attractive to users of different genders and age levels.
2. Commercial aspects
Applet games do not need to be put on the application market, and the overall cost and sharing ratio are significantly lower than those of mobile games. The development cost and cycle are lighter, leaving enough room for trial and error and exploration for developers. From the realization of advertising to the mixed realization mode of in-house purchase and payment, the business model of small program games has matured rapidly along the path of traditional games, which has further promoted the heavy-volume growth of the small game market. Take WeChat games as an example, WeChat general games get 60% of the total flow, and creative games get 70% of the total flow. In 2020, the allocation of advertising funds will encourage the first big upgrade, and in 2022, the second upgrade will be ushered in. The 50% advertising funds (up to 250,000) of the original running water of less than 500,000 yuan will be limited to a 12-month window period, and at the same time, for every 2 million yuan of Android cash in 30 days, merchants can apply for 100,000 yuan of advertising funds, which can be collected many times, further encouraging them to put in.
3. Technical aspects
Driven by the strong market demand, more and more manufacturers, developers and service providers are pouring into the market. The technical bottlenecks such as cloud rendering and game engine that previously restricted the further development of small program games are being gradually overcome, and the sense of game experience is also increasing. The large-scale development of the small program game market is entering a positive cycle stage. Nowadays, the business models of small game manufacturers are becoming more and more diverse, and the support of small program platforms for small game manufacturers is constantly "overweight". Small games are continuing to develop in the direction of content and quality on the basis of extremely simplified and lightweight. For example, at present, there are mature technical capabilities to support the development of split-end native production and H5 version compatible production. The development cycle and cost of native games can be reduced by 50% of that of mobile games, and the development cycle of small games is shorter when the delivery effect is similar.
(2) Deep integration of "AI+games"
Generative artificial intelligence technology is widely used in the game field, which has a far-reaching impact on the game industry.
1. Art design
Generative artificial intelligence technology can quickly generate high-quality game images. For example, 2D image generation tools, such as Midjourney, Stable Diffusion and Dall-E2, can generate high-quality 2D images from text, and have entered the game production at several stages of the game life cycle. Conceptual art generation AI tools are good at "conceiving" or helping non-artists (such as game designers) to quickly explore concepts and ideas to generate concept maps, which is a key part of the production process. Some studios are already trying to use the same tools to make artworks in the game, such as using Stable Diffusion to create 2D assets in the game. In addition, in the process of creating 3D assets, many start-ups are working hard, including model creation, character animation and level building. For example, companies such as Kaedim, Mirage and Hypothetic explore the problem of creating 3D models, and big companies such as Get3D of Nvidia and ClipForge of Autodesk are also paying attention to this problem.
2. Content design
Generative artificial intelligence technology can create richer content for the game. In the application of built-in artificial intelligence in games, many domestic games have used artificial intelligence instead of real people to dub the game characters, or built-in artificial intelligence dialogue model to provide open dialogue for game audiences. For example, a Skyline player has created a new module that allows the NPC in the game to save memories and even generate conversations with players. All this is due to the combination of ChatGPT, xVASynth and Whisper. This system allows NPC to recall the previous experience with players, making the conversation more real. Ubisoft's "Ghostwriter" artificial intelligence video game dialogue generator can also create a large number of dialogues for open-world games and speed up the development process.
3. Experience optimization.
Generative artificial intelligence technology can enhance the experience of the game. For example, it is more efficient to capture the animation directly from the video to generate the AI model, which not only eliminates the need for expensive motion capture equipment, but also means that the animation can be captured from the existing video. These models can also apply filters to existing animations to make them look drunk, old or happy. Companies entering this field include Kinetix, DeepMotion, RADiCAL, Move Ai and Plask. In addition, in terms of level design and world construction, generating AI should be very suitable for this task. Games such as Minecraft, No Man's Sky and Diablo are already famous for using program technology to generate levels, and the program toolset of the new Unreal 5 game engine is also used for open world design. We have seen some initiatives in this field, such as Promethean, MLXAR or Meta's Buildbot, and think it is only a matter of time before the generation technology largely replaces the program technology.
4. Operational optimization.
Generative artificial intelligence technology can help the game to optimize its operation. For example, Activision Blizzard applied for a new patent of artificial intelligence system, aiming to let players immerse themselves in the game more deeply. This machine learning model will not only generate music, but also use algorithms to generate music tailored to the way players play games. It obtains data from players' behaviors, actions, choices in stories/tasks, etc. to study patterns and behaviors, and then generates music specific to the game style. In addition, with a series of large models represented by Sora, which can "simulate" the digital world by calculating the rapid interaction between the game characters and the game environment, it will inject new development momentum into the game industry. At the same time, with the high-frequency interaction between game audience and artificial intelligence, the iterative efficiency of artificial intelligence model will also be significantly improved, and the multi-dimensional value of digital technology gathered by game industry will radiate to corpus training, environmental simulation and many other fields, and the boundaries of related industries will be further blurred and improved more comprehensively.
Sixth, the characteristics of small games
(A) the characteristics of educational games
Educational games are intuitive, popular, simple and easy to understand, and directly aim at knowledge points. It is embodied in the following four aspects:
Easy to use: Game students can know how to play games without thinking and complicated learning. Students can quickly understand the rules of the game and operate easily.
Easy clearance: Game students can pass the clearance step by step without any effort. This enables students to gain a sense of accomplishment and enhance their self-confidence during the game.
Continuous attraction: Game students play for a long time repeatedly, but they still don't feel tired and have the motivation to keep playing. There are many checkpoints and each checkpoint has a short time, which has continuous attraction and keeps students highly involved.
Stimulate interest in learning: educational games can integrate knowledge points into games, so that students can learn knowledge while playing games. For example, through colorful pictures, vivid cartoon characters and other factors to attract children's attention, stimulate children's ability to distinguish colors, and know colors in laughter. At the same time, we can also design some games to test memory and exercise children's memory and reaction ability.
(B) the characteristics of WeChat games
Wechat games are characterized by point-and-play, social sharing, lightweight and convenient development.
Click-and-Play: Users can play directly by clicking on WeChat without downloading and installing, which greatly improves the user's experience. This convenient way allows users to enjoy the game anytime and anywhere during the fragmentation time.
Social sharing: Small games are deeply integrated with WeChat social system, which is convenient for users to share game achievements, invite friends to play together and expand the spread of games. For example, users can share their achievements in the game with friends, attract friends to participate in the game and enhance social interaction.
Lightweight: Small games have low requirements on device performance and can run smoothly on mobile phones with various configurations. This enables more users to participate in the game, regardless of the performance of the device.
Convenient development: WeChat provides a wealth of development documents and tools, so developers can get started quickly and lower the development threshold. At the same time, WeChat games are mainly developed by means of HTML5 Canvas, game engine and native plug-ins, which provides developers with a variety of choices.
(C) the characteristics of Tik Tok mini-games.
Tik Tok game has the following characteristics:
Good Psychological Warfare: Tik Tok Games realizes fission marketing of games from PGC to UGC through cooperation with game experts on the platform. As long as developers do a good job in the investment and promotion of video content, they can make the game suck. For example, when the quality of the game is outstanding or the video content is excellent, 100% of the traffic can even come from user video sharing.
Rich categories: Tik Tok mini-games are mainly based on the 600 million DAU vibrato short video platform in the form of h5, with a large enough user base, that is, point-and-play features and eye-catching video content, so that any type of games can get traffic here. Whether it is a casual game or a moderate or heavy game, you can find your own user group on this platform.
Time-consuming is short: The video content of Tik Tok mini-games is usually short, which can attract users to watch and participate in the game in a fragmented time. For example, some game videos may last only a few tens of seconds to a few minutes, so users can easily experience the fun of the game during a short break.
Easy to use: Tik Tok games usually have a simple and easy-to-understand operation mode, and users can get started quickly. At the same time, Tik Tok Small Game also provides a series of support policies to help developers promote the game and attract more users to participate. For example, the new tour is divided into three parts, and you can enjoy the treatment of free channel fees, which provides developers with better income and development space.
Seven, what are the popular games?
(1) Master of Rhythm
Master of Rhythm is a music-themed mobile game, which has been popular for many years. In the game, players can dance their fingertips with the rhythm of music, and hit the rhythm to get high scores. The music score of the game has a rich sense of rhythm, and players seem to be performers on stage, and they can also check their rankings. In addition, the music library will update the most popular music from time to time, allowing players to play more classic music libraries.
(2) "Jump"
Jump is very popular at all ages. Its operation is simple and easy to use, and it is convenient to play anytime and anywhere. The player controls the launching strength of the elastic rubber strip, changes the jumping distance of the villain, and just jumps to the next wooden box. The game screen is extremely simple, the wooden box is rich in elements, and the color is fresh, which gives people a great sense of relaxation visually. Falling firmly to the center will also trigger crisp reward sound effects, which will give people great pleasure. Only three months after its launch, it has accumulated 390 million users, and the daily active users have remained at around 100 million. The application amount for advertising is 5 million yuan/day, 10 million yuan/2 days and 20 million yuan/5 days. Advertisers can also get exclusive brand boxes of different shapes, get 20 points for staying, and pop up special effects animation and sound effects.
(3) "National Brain Burning 2"
This is a popular online leisure puzzle game. It contains various elements and decryption skills, and designs many interesting levels to test the player's observation and thinking ability. There are various styles of game painting, such as cartoon cute style, romantic style of handsome boy and pretty girl or micro-horror color. The content is cleverly designed, and every time you pass a level, you have a sense of accomplishment, and you often match it with relaxed and cheerful music. In addition, there is a multiplayer mode in "National Brainwashing 2", where players can invite friends or compete with players around the world to compete for IQ and answering speed. At the same time, you can get rich rewards for completing the challenge task, unlock more levels and topics, and get various props and decorations. The game also has a powerful community system, where players can join in topic discussions and exchanges and meet like-minded friends.
(4) The Snake Fight
Everyone is familiar with the snake playing method. This game combines the classic playing method, enhances the exquisite picture quality, creates massive skin for the snake, optimizes the game interface color and operation feel, and the player experience is excellent, so the heat is very high. The overall picture is very fresh, and the cute little snake increases the player's motivation to continue playing. A large number of players can also match at the same time, compete in the same field, and have a fair competition and contest to see who can win the championship and get the highest score.
(5) "Cutting Fruits"
The passion of cutting fruit makes players experience the ultimate coolness. The sharp knife light divides all kinds of fruits into two, splashing water, and with crisp sound effects, people feel relaxed and decompressed. It will be extremely happy and interesting to have a passionate fruit cutting at leisure time. The game screen is still classic, and all kinds of small elements and fruits are on the scene, but be careful not to cut the bomb, otherwise it will be wasted. Players can also choose their favorite tool appearance to get the strongest feel and challenge higher difficulty.
(6) "Live Football"
The real picture of the green stadium in the game will make people feel in it, as if they are tomorrow's football superstars, and experience the ultimate feeling of running on the stadium. Watching football draw a beautiful curve in the air is quite shocking and decompression. When you cooperate with your teammates, complete excellent assists and score goals, players will celebrate with the game characters and feel joy and excitement. The audience shouting on the sidelines will also make people more passionate. Players can also run the club as team managers, which is very interesting.
(7) "Happy and enjoyable"
Men, women and children are super fond of playing elimination games, which can kill time and bring infinite joy to players while relaxing and puzzles. There are endless levels waiting for you to challenge, and the difficulty is getting bigger and bigger. You need to make good plans and use your keen observation. There are many small animal elements in the game screen, which are cute and attractive. The elimination of special effects laser is very exciting and explosive, and the impact is very strong. When it is eliminated, it will bring people full pleasure, and the background music is even more cheerful.
(8) "You draw and I guess"
This drawing game is perfect for playing with friends, depending on whether you have a tacit understanding. The game will eventually give a theme. One player paints and other players guess its theme according to the clues. The answers are varied and ridiculous, and there are also players who are very talented in painting, which brings shock to people. The gameplay is simple, the picture is fresh, interesting and infinitely relaxing, the picture quality is exquisite, and the brush operation is also very smooth, making it very convenient for players to connect online.
(9) "Running Kart Official Racing Edition"
The cute running kart looks cute and attracts a lot of players. You can also modify it freely, put on your car clothes and put on beautiful skin, and build a car according to your own preferences. The operation of the racing process feels great, and every turn is in place, which makes people experience the ultimate speed passion. The track is flat and not gaudy, which will make people feel extremely relaxed and decompressed. The environment around the track is dreamy and beautiful, just like a fairyland, which makes people want to stay. Winning the first prize will also trigger the award-winning screen, and it is more interesting to show off with friends.
(10) tank battle Classic Edition
The classic picture is full of memories. Players observe the structural layout of the room from the perspective of God, accurately control the flexible position of the tank, and launch secret attacks to win. The gameplay is mainly to challenge the level. The more difficult it is, the more enemy tanks there will be, and tactics will be highly valued. Monotonous and neat colors will make people concentrate on the operation. The special effects of launching artillery shells are very passionate and beautiful. When they explode, the special effects are colorful, addictive and interesting. It is even more fun to cheer for players.
Eight, the introduction of the game.
(1) Introduction of playable games
"Ball-ball Battle" gameplay:
Game goal: players search for green food on the map, eat them to increase their size, and attack other players to avoid being swallowed by larger spheres. At the end of the game, players are ranked according to the ball volume, and the lifting position is judged according to the position rule.
Control mode: Use the mouse, keyboard or handle to control the movement of the ball.
Energy mechanism: the speed and volume of the ball are related to energy, which is obtained by eating food and attacking other players.
Collision effect: when the ball hits other players or obstacles, its volume will decrease and its speed will slow down. If the volume decreases to a certain extent, the ball will die.
Team cooperation: You can choose to join different teams, players who join the same team will help each other, and players who attack different teams can get more energy.
Game skills: accumulate energy in the early stage, have big snacks and give priority to defense. Join the team and try some skills. For example, split your own sphere, and then quickly recover the split small sphere, so that your size and speed increase rapidly, thus attacking other players.
How to play chess every day:
Game mode: three game modes are supported: battle mode (including man-machine battle and two-person battle), entry mode and re-entry mode.
Rules of battle mode: players can play online battles with real people, or choose to challenge the endgame and man-machine training.
Rules of entry mode: in the form of endgame-copper money field entry, instead of real-time line matching, you can match the player data and finally compare the results.
Re-playing mode rules: the professional competition mechanism of chess force evaluation has a long time and a more formal relative score.
Chess evaluation: Every time, we will match people who are close to our own level to play the game. In the case of the same level, the victory can get+10 points, the draw will get+0 points, and the failure will get-10 points; If you face an opponent of a lower level, you can get+15 points for victory,+0 points for draw and-5 points for failure. And each level has a certain corresponding score. When a player who has reached amateur level 6 enters the "chess evaluation", only one real-name authentication guide will pop up every day; However, if an amateur player of level 9 or above enters the "chess evaluation", the real-name authentication guide will be forced to pop up, and if the authentication is not completed, he will not be able to enter the relevant gameplay.
Monetary resources: having a monetary resources system, mainly including copper coins and ingots. Copper coin is the basic currency, which can be obtained through various game behaviors, and can be used to buy some basic props and participate in specific modes. Yuanbao can be obtained through specific activities or tasks, which can be used to unlock advanced functions, purchase rare props and participate in exclusive paid activities.
Appearance system: The default is wooden chessboard, chess pieces and head frame. Players can also dress up according to their own preferences, and there are dozens of styles for players to choose and exchange.
How to play "seaside pleasure":
Brand-new gameplay, happiness remains the same: launch 5 new gameplay, and each level type is accompanied by small animals. The well-designed 200+level brings players a fresh and rich experience, and has a brand-new cool effect, which is easy and refreshing to eliminate.
Octopus makes trouble, seaside adventure: high energy ahead, octopus boss haunts! The octopus that spits venom is coming again? Oh, no, it's just to make trouble. Look at its cheap appearance and slightly provocative eyes. We must beat it away. Qi Xin, the little animals, played octopus together.
Romantic starry sky, light up the constellations: as night falls, the sea breeze is soft, the starry sky by the sea is mysterious and romantic, and beautiful constellations are waiting for you to discover.
More rewards, more surprises: now download the novice gift package, and you can get a lot of windmill coins and new props when you complete the novice task!
(B) "Final Fantasy 7 Rebirth" game introduction
Strategic machine soldiers games:
Ordinary small game goal: beat the boss in the middle. Each type of robot has advantages over the other type. Type 1 is effective for ice, Type 2 is effective for fire, and Type 3 is effective for thunder.
Operation mode: The enemy will display a weakness icon on his head, just play the robot that matches the icon. See an ATB bar in the lower left corner of the screen. Whenever it is full, you can press X to deploy one of the three types of robots. If the enemy has a blue ice icon, play type 1; If there is a red fire icon, play type 2; If there is a yellow lightning icon, play type 3.
The first two battles: easier.
The third and fourth battles: the enemy is flying and must be shot down first. Robots need to be equipped with gravity or missiles to shoot down flying enemies. On the robot selection interface, choose the best equipment for the battle. When the enemy has a yellow lightning icon, they should play two robots of type 3 (equipped with lightning attack) continuously. They will quickly shoot down the flying enemy with missile or gravity attack, and then carry out subsequent attacks with elemental attack. This can quickly clear the road to boss. After placing two robots, let ATB be sufficient. When the next enemy is generated, two more robots can be placed, and there are always two robots to stand by to counter the opponent's weakness. If the equipment is unlucky, you can go back to the custom menu before the battle and customize the robot again.
Requirements for unlocking difficult modes: Unlock after completing all the phenomenon information (original relics) in Coreland Canyon area, Chapter 10. Setting the game to simple mode in the settings will make the game easier. In difficult mode, you can't use the automatic construction option before the game, and you must customize the robot yourself. You can only have two robots of each kind on the field at any given time (but you can continue to play with them indefinitely after one death). Because of the limitation, make each robot as powerful as possible, which makes them more expensive, but it will improve the survivability. Always let your opponent play a robot first, and then play the matching color (if the opponent has a red icon, play the red T2 robot, and always match the color of the enemy icon). Keep at least 1-2 robots in standby state, in case the enemy is generated on the channel without too many robots, and can still fight them. Remember to use the portal skill: Aeroga&Comet (offensive equipment). Used when two or more enemies are close together.
(3) Introduction of Genshin Impact H5 mini-game Clean Big Battle.
Activity reward: regular reward 120 original stones and some in-game props. You can get 80 original stones by inviting friends back. Complete daily tasks, with a maximum of 120 physical strength a day; After completing the cumulative task, you can gain 250 physical strength during the activity cycle. You can gain 370 physical strength today.
Venue: You can scan the QR code, or you can search for "Lost slime Sauce" in Miyou Club and enter the venue through the official post.
Level play: After entering the level and clicking, the dirty area will be displayed. Long press the screen to clean the dirty area with water spray, and the progress is displayed in the upper left corner. If you feel bad, you can adjust the sensitivity at the top of the page. When it is finished, a postcard will be given, and all postcards can be exchanged for Mora. Today, the first day is the fourth level at most. After we complete the daily level, we can receive the rewards of this level simultaneously. At the same time, collect all postcards and collect Mora in the left illustration of the main page. Here in the prestige store, the exchange ratio is different every day. Click the arrow on the right side of the page to open the friend list, and finding friends with the right exchange rate can help us better unlock the milestone reward. You need your friends to participate in the activity before you can use your friends' exchange rate.